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Overview
A mobile first social networking startup targeting feature set such as chats, communities and profiles. The application was available across, geography, devices and operating systems.
Challenges
While there were a large number of enrollments the platform was not able to scale beyond 200 concurrent sessions and had poor availability resulting in user attrition and limited growth.


Results
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Recovering architectural design from code quality assessment and creating an event based loosely coupled services architecture.
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Segregation of services based on quality of services and resource demand.
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Migration to loosely couples micro servers based architecture and distributed caching.
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